Table of Contents
Screenshots
Paramaker Tutorial Video
Tip: These screenshots are representative examples. For the best experience, try the official Paralives gameplay trailers in the Videos section on the homepage, or capture your own in-game screenshots to see the actual Paramaker interface!
What is the Paramaker (PAM)?
The Paramaker — also abbreviated as PAM — is Paralives' comprehensive character creation and customization system. Think of it as the engine that brings every Parafolk to life. Unlike many life simulation games that lock you into preset body types or limited options, PAM gives you granular control over every aspect of your Parafolk's appearance and personality.
When you first start a new household in Paralives, you'll enter the Paramaker immediately. But PAM isn't only for the initial creation phase: during Live Mode, you can revisit it to change a Parafolk's makeup and outfits as long as they have access to a mirror or dresser. Keep in mind that genetic characteristics — like body shape, height, and skin color — cannot be changed once a Parafolk has been created, so choose wisely during the initial creation.
Key PAM Features at a Glance
No gender-locked clothing · Full color wheel on skin, hair, and eyes · Personality sliders · Genetics that pass to children · 8 life stages selectable · Gender-independent body frames
Body Customization
The Body section is where you define your Parafolk's physical appearance. This is where PAM really shines compared to other life sim games.
Slider-Based Features
Most physical attributes in PAM rely on sliders. Click on any part of your Parafolk's body in the 3D preview, and a slider panel appears on the right side of the screen. Each slider can be fine-tuned using arrow buttons, or you can enter exact numerical values for precision.
Key slider-controlled areas include:
- Height — Affects how tall your Parafolk is. Height is genetic and can be passed to children.
- Facial features — Nose shape, chin, cheeks, eye shape, eyebrow style, lip thickness, ear size, and dozens more.
- Body proportions — Chest, waist, hips, shoulder width, and more — all adjustable independently.
- Skin details — Freckles and other skin features are genetic traits.
Tip: Presets are available for quick character creation if you don't want to adjust every slider manually. However, presets won't give you the most unique-looking Parafolk — sliders let you create truly one-of-a-kind characters.
Color Wheel System
PAM uses a full color wheel for all color-based features — not just fixed swatches. This applies to:
- Skin color — With 4 separate regions: Base, Highlights, Shadows, and Blush. Each can be a different color.
- Hair color — Includes base color, root color, highlight color, and tip color regions.
- Eye color — Different regions for iris, pupil, and sclera (white of the eye).
You can use the wheel visually, pick from preset swatches for quick selection, or enter exact hex codes for pixel-perfect colors. For skin and hair especially, having four adjustable color regions means you can create incredibly natural — or fantastically unnatural — characters.
Gender-Inclusive Design
One of the most important aspects of PAM is that body frames are not gendered. Instead of choosing "male" or "female" body types, there's a single gender-neutral frame that you customize however you want using the sliders. This means any clothing item in the game can be worn by any Parafolk, regardless of their gender settings.
Genetic limitation: Once a Parafolk is created, their genetic code is locked. Changing their hair color later via the mirror only affects their current appearance — it won't change the color they'll pass to their children. Always check your Parafolk's genetics before starting a family.
Clothing System
Clothing in Paralives is entirely gender-neutral — any item can be worn by any Parafolk. However, there are some practical restrictions:
- Layering: Some clothing items can be layered together (like an open jacket worn over a t-shirt). This requires both items to be set as "compatible" in the game's clothing system.
- Life stage restrictions: Babies and Toddlers have their own separate clothing sets. Some items, like high heels, cannot be worn by Child Paras.
- Modded clothing: Custom items from the Steam Workshop must encode their compatibility with other pieces — always check mod descriptions for layering info.
You can customize clothing colors using the same color wheel system that's used for skin and hair, giving you complete control over every outfit.
Personality: Vibes, Talents & Stats
The personality system in Paralives goes far deeper than picking a few mood options. PAM lets you define four distinct personality layers that affect how your Parafolk behaves, learns, and interacts.
Stats
Stats determine your Parafolk's baseline abilities. These act like starting attributes and can be influenced by your choices during creation.
Vibes
Vibes describe the general impression a Parafolk makes on others — how they come across in social situations. Think of Vibes as the personality "aura" that shapes first impressions and social dynamics. During Live Mode, Vibes can be upgraded and specialized over time.
Talents
Talents provide a learning advantage in specific Skills. If you give a Parafolk the Art Talent, for instance, they'll level up their Painting Skill faster than average. Each Talent opens up a particular progression path. Talents can be further specialized as your Parafolk grows.
Social Perks
Social perks define how well a Parafolk navigates specific social situations. These affect which Together Cards appear during interactions and determine the success rate of certain relationship-building actions. A Parafolk with the "Good at Romance" social perk, for example, will have higher success rates when attempting to build romantic connections.
Lifestyles
Lifestyles allow for further customization of a Parafolk's preferences and behaviors. These add nuanced details about how your character lives their daily life, from their work habits to their social preferences.
Personality System Summary
Stats = starting abilities · Vibes = social impressions · Talents = skill learning bonuses · Social perks = relationship success rates · Lifestyles = behavioral preferences
Identity: Names, Age & Gender
Names
Each Parafolk can be given a first name, last name, and nickname. All three can be randomized with one click. You can also choose the name order (e.g., first name first vs. last name first for certain cultural conventions).
Age & Life Stages
During character creation, you select one of the 8 life stages for your Parafolk. This setting is locked once created — you cannot age backwards. The stages are:
| Life Stage | Approximate Age | Key Notes |
|---|---|---|
| Baby | 0–1 | No height sliders. Needs constant care. |
| Toddler | 2–4 | Language and Potty skills. No height sliders. |
| Child | 5–8 | First stage to unlock Talents. Growth spurts begin. |
| Preteen | 9–12 | Growth spurts continue. 2nd personality point given. |
| Teenager | 13–17 | Growth spurt ends. Full skill access begins. |
| Young Adult | 18–39 | Can work, romance, start a family. |
| Adult | 40–64 | Peak career and social years. |
| Elder | 65+ | Life slows but there is no afterlife in Paralives. |
Gender Settings
In Paralives, gender is completely separate from physical appearance. You can set:
- Physical body — Fully customizable via sliders, completely independent of gender.
- Gender marker — Three default options: (F), (M), and (NB) for non-binary. An optional advanced system allows further customization of pregnancy-related abilities.
How Genetics Work
Genetics is one of PAM's most sophisticated systems — and one of the most important for players who want to build families across generations.
What Gets Passed Down
The following physical traits are genetic and will be passed to children:
- Height (limited to parent ranges)
- Facial features (each feature chooses one parent's full slider set randomly)
- Skin color (within parent brightness range)
- Hair color (with dominant/recessive gene system)
- Eye color (with dominant/recessive gene system)
- Hair texture (coily > curly > wavy > straight, with coily being most dominant)
- Skin details (freckles, etc.)
What does NOT pass down: Stats, Vibes, Talents, Social Perks, Lifestyles — these come from player choices and training, not genetics.
Color Genetics: Dominant vs. Recessive
For color traits (skin, hair, eyes), Paralives uses a dominant/recessive gene system similar to real genetics. A trait can "skip" a generation if a recessive gene gets passed down. For example, a Parafolk could inherit their grandmother's eye color even if neither parent has that color visible.
Planning tip: If you want specific-looking children, create both parents with similar physical traits. Different dominant/recessive combinations can produce unexpected results — that's the beauty of the system, but it can also surprise you if you're trying to build a specific family aesthetic!
Slider-Based Genetics
For slider-based features like facial structure, genetics work differently. The game picks one parent's entire slider set for each feature at random (50/50 per feature). So a child might inherit their mother's nose and chin but their father's eyes and cheeks. This keeps features coherent rather than producing "mixed" slider values.
Unnatural Colors
You can give Parafolks "unnatural" colors — neon hair, purple skin, etc. — in the Paramaker. These will not be passed to children genetically. Instead, the system silently replaces them with a random natural color when generating offspring. There's currently no way to preview what that "silent replacement" color will be.
Choosing Life Stages
The life stage you choose at creation determines your Parafolk's starting age. You cannot change it later without using cheat codes. Consider:
- Start as Young Adult if you want the most freedom immediately (work, romance, full skill access).
- Start as Child if you want to experience the full aging journey and growth spurts.
- Start as Baby/Toddler if you want the complete life cycle experience — but be prepared for a lot of management!
Life Stage Personality Points
Each life stage can receive a personality point — except for Baby, Toddler, Young Adult, Adult, and Elder, which only receive 1 point at certain transitions. Child, Preteen, and Teenager are the stages that grant additional personality points, making them pivotal growth periods in your Parafolk's development.
Pro Tips for Creating Optimal Characters
- Plan your Talents early. If you want a character who excels at painting, assign the Art Talent at creation. You can't add Talents later — only upgrade them.
- Check genetics before having children. Look at both parents' appearances carefully. Genetic traits are locked at creation and cannot be previewed or changed.
- Use the color wheel, not presets. Presets are a great starting point, but adjusting colors manually creates truly unique Parafolks.
- Set gender and body independently. Don't feel locked into traditional gender presentations — that's the power of PAM's gender-neutral system.
- Name order matters for storytelling. Switching name order can make characters feel more culturally diverse or realistic for your narrative.
- Consider Social Perks carefully. If romance is important to your gameplay, prioritize "Good at Romance" perks. For career-focused Parafolks, look at work-related Social Perks.
- Start young if you want to see aging. Only Child, Preteen, and Teenager have growth spurts. If you start as an Adult or Elder, you'll miss those transitions.
Gameplay integration: In Live Mode, Parafolks can revisit the Paramaker at mirrors/dressers to change makeup and outfits. But their fundamental genetic appearance is set at creation. Plan your founding generation carefully — future generations depend on it!